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Nicking the Never production sketch
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Marina Zurkow: Nicking the Never

Essay
Project Description
"Nicking the Never" image gallery
Marina Zurkow
Webcast: Braingirl
Video: Nicking the Never
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Nicking the Never
Seven-channel interactive DVD installation
Animated quicktime movies with sound
7 25” monitors
7 DVD decks
PC controller & PC
4 speakers
8’ x 8’ x 9’ pedestal structure
8’ x 8’ configuration of 6 circular steps with switch tape sensors

Nicking the Never (formerly called Little NO) is an multi-linear animated narrative installation. The protagonist is a pre-adolescent girl at the cusp between childhood and teen emotion. Based structurally on the Tibetan Buddhist Wheel of Existence, the piece divides her world of emotion into the six allegorical realms of the gods, the titans, the hungry ghosts, hell, animals, and humans. Each of these realms can be characterized as embodying a specific emotional pratfall: complacence, jealousy, aggression, unquenchable need, unbridled desire and ego.

Nicking the Never enacts the Wheel’s states of selfhood through her physical gestures and surreal circumstance in a series of looping narratives. The work translates the Wheel’s psychedelic and lurid aesthetic into a personal language, rife with graphic and cartoon styles and the tropes of Western psychology. As a pop, subjective interpretation of the ideas and iconography of the Wheel of Life, Nicking the Never is in dialogue with this vivid world view.

The installation also reflects the Wheel’s structure. Seven monitors arranged like the Wheel, with six realm sections and a hub, are supported on a candy-colored nine foot high branching structure. Six round "stepping stones" are arranged in a circle on the floor, color-coded to each monitor. By way of a switch sensor concealed in each round floor piece, the viewer is invited to trigger the animated loops that are contained within each monitor. With each trigger, a one minute loop plays, while the remaining monitors shift from their default loops to a supporting loop of animation.

The viewer walks the wheel on the floor, mapping the character’s interior dramas as a play on our own less manifest relationships between body, emotion and the projected imagination.

THIS PROJECT'S CATEGORIES: Emerging Fields > Animation | Digital Arts / New Media | New York | 2001

 

 

 


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